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bubblepins
Канада
Добавлен 5 дек 2018
I wanna make short films, who's with me?
blog: bubblepins.com/
twitter: @BubblePins
IG: @bubble_pins
Patreon: www.patreon.com/bubblepins
Discord: discord.gg/zGBPfeE2NU
blog: bubblepins.com/
twitter: @BubblePins
IG: @bubble_pins
Patreon: www.patreon.com/bubblepins
Discord: discord.gg/zGBPfeE2NU
3D Render vs Real Photo! Amazing Results with Adobe Substance Painter & Houdini Karma!
Download Houdini SIM Project Files (Exclusive for Perk Members-Only):
bubblepins.com/membership/delicious-textures-with-adobe-substance-painter-amp-houdini
Perk 2 Password:
ruclips.net/user/postUgkx71TNhSuu0fPzWRF_VJbp2VaUarvIyC0C
Perk 1 Password:
ruclips.net/user/postUgkxIL-xj5tjkQ8ACU-D3GBiQripxQj17N9b
Download Create Karma Material Generator (Exclusive for Perk 2 Members-Only):
bubblepins.com/membership/intro-to-karma-materials-for-beginners-in-houdini
Perk 2 Password for Material Generator:
ruclips.net/user/postUgkxsgGAKo-0_8lAMvTvxT-NORWOEwRmm7Ud
In this video, I'm going over a few techniques of texturing to get you realistic and high quality details in your assets. Then I'll render it in Hou...
bubblepins.com/membership/delicious-textures-with-adobe-substance-painter-amp-houdini
Perk 2 Password:
ruclips.net/user/postUgkx71TNhSuu0fPzWRF_VJbp2VaUarvIyC0C
Perk 1 Password:
ruclips.net/user/postUgkxIL-xj5tjkQ8ACU-D3GBiQripxQj17N9b
Download Create Karma Material Generator (Exclusive for Perk 2 Members-Only):
bubblepins.com/membership/intro-to-karma-materials-for-beginners-in-houdini
Perk 2 Password for Material Generator:
ruclips.net/user/postUgkxsgGAKo-0_8lAMvTvxT-NORWOEwRmm7Ud
In this video, I'm going over a few techniques of texturing to get you realistic and high quality details in your assets. Then I'll render it in Hou...
Просмотров: 829
Видео
Houdini's Karma Material Generator HDA: Game Changer
Просмотров 2,1 тыс.6 месяцев назад
Download HDA (exclusive for Perk 2 Members, sorry this one is only for Perk 2): bubblepins.com/membership/houdinis-karma-material-generator-a-game-changer Perk 2 Password: ruclips.net/user/postUgkxdZKhnn7-TGvZh8OPvSVZleCUzscRnV6k Become a Perk Member to get exclusive content: ruclips.net/channel/UCgSL2gPQragMHtVh3f2YUQAjoin So many tutorials! Where should I start? bubblepins.com/membership-guid...
Intro to Karma Materials for Beginners in Houdini
Просмотров 6 тыс.7 месяцев назад
Download HIP Project (Exclusive for Perk Members): bubblepins.com/membership/intro-to-karma-materials-for-beginners-in-houdini Perk 2 Password: ruclips.net/user/postUgkx0QEiagj5p72DlTv87n2KdbCAco0lrLvy Perk 1 Password: ruclips.net/user/postUgkxygYuxpW5OxDObvxCTtBr-sJm3GGa2UUX Karma HDA Material Generator Download HDA (exclusive for Perk 2 Members, sorry this one is only for Perk 2): bubblepins....
Intro to Karma and Solaris in Houdini
Просмотров 5 тыс.8 месяцев назад
Download HIP Project files (Exclusive for Perk Members): bubblepins.com/membership/intro-to-karma-and-solaris-in-houdini Perk 2 Password: ruclips.net/user/postUgkx_8clmKLPU0iJLIGx8BXZI5tRIlfsCgmq Perk 1 Password: ruclips.net/user/postUgkxeLBsY5qATdd77KScOyMBubM-xAkptjYt Become a Perk Member to get exclusive content: ruclips.net/channel/UCgSL2gPQragMHtVh3f2YUQAjoin So many tutorials! Where shoul...
Simple VEX Driven Flashing LED's in Houdini's Viewport - Christmas Tree Decorations Part 1
Просмотров 1 тыс.9 месяцев назад
Download HIP Project (includes tree generator) with notes & comments: bubblepins.com/membership/simple-vex-driven-flashing-leds-in-houdini Perk 2 Password: ruclips.net/user/postUgkxDjE6m_Te9S9ChM3tXRu3pkNpNtFj_yBJ Perk 1 Password: ruclips.net/user/postUgkxm8CVJmws_MPpJlN7sFdElF1aO2nX0289 Download Tree HDA Generator (it's actually from an older video): bubblepins.com/membership/christmas-tree-ge...
Intro to MetaHuman in Unreal Engine & Houdini KineFX for Animation
Просмотров 4,5 тыс.9 месяцев назад
Intro to MetaHuman in Unreal Engine & Houdini KineFX for Animation
Intro to Unreal Engine 5 Nanite: Better than Houdini, Blender, zBrush?
Просмотров 2,4 тыс.9 месяцев назад
Intro to Unreal Engine 5 Nanite: Better than Houdini, Blender, zBrush?
Spooky Unreal Engine 5 & Houdini Scene - Haunting Visual Effects for Halloween!
Просмотров 59310 месяцев назад
Spooky Unreal Engine 5 & Houdini Scene - Haunting Visual Effects for Halloween!
HDA from Houdini to Unreal Engine 5: Technical VS Artistic Choices
Просмотров 3,2 тыс.10 месяцев назад
HDA from Houdini to Unreal Engine 5: Technical VS Artistic Choices
Beginner's Guide to Unreal Engine 5 with Houdini
Просмотров 3,6 тыс.10 месяцев назад
Beginner's Guide to Unreal Engine 5 with Houdini
Houdini to UE 5 Basic Concept 1 Missing Installation Process
Просмотров 92711 месяцев назад
Houdini to UE 5 Basic Concept 1 Missing Installation Process
Unlocking Workflows from Houdini to Unreal Engine 5.3: Basic Concept 1 Setup
Просмотров 9 тыс.11 месяцев назад
Unlocking Workflows from Houdini to Unreal Engine 5.3: Basic Concept 1 Setup
INSANE Houdini Examples! The Bubblepins Way
Просмотров 84611 месяцев назад
INSANE Houdini Examples! The Bubblepins Way
Cinematic Destruction Basic Concept #6C Materials and Textures
Просмотров 1,1 тыс.Год назад
Cinematic Destruction Basic Concept #6C Materials and Textures
Marvelous Designer to Houdini Workflow Part 4 Vellum Solver
Просмотров 2,8 тыс.Год назад
Marvelous Designer to Houdini Workflow Part 4 Vellum Solver
Marvelous Designer to Houdini Workflow Part 3 Export & Import Settings
Просмотров 2,4 тыс.Год назад
Marvelous Designer to Houdini Workflow Part 3 Export & Import Settings
Marvelous Designer to Houdini Workflow Part 2 Posing in MD with Kine-FX
Просмотров 1,7 тыс.Год назад
Marvelous Designer to Houdini Workflow Part 2 Posing in MD with Kine-FX
Marvelous Designer to Houdini Workflow Part 1 Character Export Settings
Просмотров 2,8 тыс.Год назад
Marvelous Designer to Houdini Workflow Part 1 Character Export Settings
Crowd Simulation Basic Concept #6D VEX in Crowd SIM
Просмотров 1,3 тыс.Год назад
Crowd Simulation Basic Concept #6D VEX in Crowd SIM
Crowd Simulation Basic Concept #6C Target Selective Agents in Crowd SIM
Просмотров 1,1 тыс.Год назад
Crowd Simulation Basic Concept #6C Target Selective Agents in Crowd SIM
Crowd Simulation Basic Concept #6B More Crowd Triggers
Просмотров 1,1 тыс.Год назад
Crowd Simulation Basic Concept #6B More Crowd Triggers
Crowd Simulation Basic Concept #6A Crowd Triggers
Просмотров 2 тыс.Год назад
Crowd Simulation Basic Concept #6A Crowd Triggers
Crowd Simulation Basic Concept #5 In Place and Locomotive Animations
Просмотров 1,9 тыс.Год назад
Crowd Simulation Basic Concept #5 In Place and Locomotive Animations
Crowd Simulation Basic Concept #4 Custom Character Rig & Animations
Просмотров 2,3 тыс.Год назад
Crowd Simulation Basic Concept #4 Custom Character Rig & Animations
Crowd Simulation Basic Concept #3 Avoidance
Просмотров 2,7 тыс.Год назад
Crowd Simulation Basic Concept #3 Avoidance
Crowd Simulation Basic Concept #2 Character States & Animations
Просмотров 2,8 тыс.Год назад
Crowd Simulation Basic Concept #2 Character States & Animations
Crowd Simulation Basic Concept #1 Simple Setup
Просмотров 5 тыс.Год назад
Crowd Simulation Basic Concept #1 Simple Setup
Cinematic Destruction Basic Concept #6B RBD Deformation (Rigid Body Dynamics)
Просмотров 3 тыс.Год назад
Cinematic Destruction Basic Concept #6B RBD Deformation (Rigid Body Dynamics)
Cinematic Destruction Basic Concept #6A RBD Deformation (Rigid Body Dynamics)
Просмотров 3,6 тыс.Год назад
Cinematic Destruction Basic Concept #6A RBD Deformation (Rigid Body Dynamics)
Cinematic Destruction Basic Concept #5 RBD Trigger Points (Rigid Body Dynamics)
Просмотров 2,2 тыс.Год назад
Cinematic Destruction Basic Concept #5 RBD Trigger Points (Rigid Body Dynamics)
Hi, thanks a lot for the share, Would you check again the password link, it seem doesnt work(i'm a member) Thanks Bubble
Hi Thanks for the support! I did just do a check on both Perk 1 & Perk 2 links and double checked the passwords to see if I could extract the files and it all looks fine. Can you double check if you are Perk 1 that you are downloading the Perk 1 project file or if you are Perk 2 that you are downloading the Perk 2 project file, because they both have different passwords. If u have any more issues, please feel free to keep msging! Sorry for the inconvenience, I have been trying to keep the cost down, thus this complicated file sharing system, but I'm in the process of creating my own login / file sharing platform to allow for a better experience for my Perk Members, it's still in the early stages but I hope to launch it asap! Thank you for putting up with all this for the time being!
Same here, I can only get password for the part 1. not 2, (after i paid)
and even that one is not working
Sorry for the inconvenience, I believe there's only 1 part, the project files are split on Perk Levels. Each Perk level allows you access to specific project file. If you are Perk 1, there's a specific password for the project file for Perk 1. Let me know if there's any other issues? If you click on the link to get the password and it says you don't have access, it means you're not enrolled in that specific Perk level. I know this isn't the best setup, but I've been trying to keep things low cost. I am in the process of learning to create a more user friendly platform to avoid these issues in the future. Sorry for the inconvenience and thank u for the patience!
@@bubblepins I have access to password, but even if I unpack it the hip file is corrupted
@@bkbretislavkaspar-flyfishi1502 Are you using 7-zip to extract the file? I did do a quick confirmation and tried downloading the file and uncompress it with the specified passwords and it seems like its working for me, but I will always continue to help you until you get it working. I'm just sorry for the slow response these days, I'm usually a lot faster, I've been hit in life with some uneventful things to deal with during most of the day for the past couple of weeks.
Robinson Kevin Miller Barbara Lopez Scott
why do people put passwords on archives? is this some kind of secret information? does it have access to your bank account? why? the page with the password won't open I just wasted my time on your video tutorial because in Houdini it doesn't work the way it does for you.. I just wanted to compare what you have in the scene.
OMG did rendering ever come out???
Sorry by the time I got around to doing creating the rendering video, SideFX came out with the newer Pyro SOP tools and then I didn't feel like posting old topics... but I never got around to doing the newer Pyro SOP tools either! It's still on my very long to do list.
This video is really well made. Thank you for making it. Liked and subscribed
Thanks so much! That means a lot!
HI thanks for the tutorial. I have been looking to render water in karma xpu thanks that i stumble on this tutorial. Just one question how would i go about rendering whitewater foam in karma xpu and to get the reflection or specularity onto foam. I used karma xpu pyro shader for the density but don't know how to get the reflection. Also, how would i link density scale from render geometry setting to get the right density scale.
For some reason SideFX always like using volumes to render whitewater, volumes were the pre-made mantra materials for whitewater and in the keynotes of H20, where they had that demo of the rabbit walking in snow, it was using volumes in karma. I believe sideFX wants us to use karma volumes for whitewater. Hope that helps!
Thanks! is there any way to affect attributes by a mask? say, the same as using to mute the effect, but instead, to change amplitude or wind, depth...(or propagate on the spectrum, values of properties embedded on the scatter points used to source it)
You can try inverting the mask, sorry if I'm misunderstanding the question correctly. Hope that helps!
in houdini 20.5 you have select "Keep primitives above plane" it's under 'keep' in slice node,.................. reason: I don't know, i'ts broken
Thanks for letting me know!! I'll look into this!
Your course is what I'm relying on for my graduation project!😎
I feel honored!!! what's ur grad project about? UE? maybe I'll have some upcoming ue content released
God bless you bubble pins 😊
Thanks for the lovely comment!
Glad I found your channel, you make houdini look fun to learn
Awesome! I'm glad u like the content!
Oh my, such sweet voices!😍
awww Thanks!!
Thank you! I've been waiting for this one.
Thanks!! I really liked this topic. I have more lighting topics that I have prepared to share. I'm planning on releasing it in video bits like this one and try out a new video format! Let me know if this works or not for u, I would love feedback!
@@bubblepinsI personally like some tuts that I can finish in one sitting or during a lunch break.
how do you vop only the masked area tho?
That is a really good question! I don't think there's an easy way to mask it other than zero-ing out the effect within the VOP setup itself. Like if u add noise to volume using VOP, and there's a section u dont' want noise, I think u can add zero noise for that selective section. But it would b more complex involving calculations and how do I figure out when that section comes up in the vop to isolate. Yeah I don't know of any easy way to do it. Hope that helps!
I love this, but I can't add it to my playlist :(
why's that? Is there a technical issue?
@@bubblepins I tried it now and it worked 🙌
@@PedroScherz nice! I'm happy it all worked out!
Substance Painter isn't cheap.
yeah I've heard a few people have expressed this to me, so I have been thinking about creating a video that uses Houdini for everything, since H20.5 release and now we have an updated fancy COPS system in Houdini we may be able to do substance designer stuff inside Houdini. We won't be able to do Substance Painter stuff, but at least that can be an option for those.
Hey Bubbles!! A somewhat related question: I'm trying to export my animated character + cloth sim to the game engine. however, rop_fbxCharacterOutput node doesn't seem to like that idea cause my cloth sim looks static the my game engine... have you ever tackle this issue before? I was told to convert it to VAT (but I need the bones, at least to blend bewteen multiple animations) and so to rig my cloth seems a solution??? any thoughs on that? btw, THANK YOU. your channel is a life saver to many of us!!!!
ooo I've tried doing something similar with this too! We call want nice cloth animations on metahuman, lol. But it's not as easy. I tried import/export by fbx rigged animations and yea that doesn't work at all, cuz the vellum sim is not a rig! So it HAS to be alembic, but that means it'll be huuuuge file. And also the Alembic its hard to align the clothing with the character as the metahuman has some unique deformation within the engine, I assume u r using UE, but every engine has it's unique thing so you will have a hard time algning the position in any engine. U need to know the Epic Games has teamed up with Marvelous Designer, they probably know that many dev's want this too. MD's sim for clothing is actually better than Houdini's. So Epic Games has this addon or I'm not sure if it's released yet, they announced it in the last GDC back in April I think? Anyways, they should have a UE addon for importing MD clothing and it should work with metahumans now using the MD simulator. Hope this helps!
@@bubblepins helpful info! Yeah, I'm using Unity cause programmers wanted it so! But MD is on my bucket list to learn! I will look for ways to work around it though! Thank you again!!!!!
@@josebringas513 The addon I mentioned is only with Unreal Engine, because Epic Games partnered up with CLO the parent comopany of Marvelous Designer. You'll have to double check if Unity supports the new MD addon's. The main improvement in MD is the sudden trend in using the USD with all the software apps. Everyone is trying to support that. See if Unity supports USD + Alembic cache, if so, there might be a chance that MD mayyyyy work. I believe UE is just doing something fancy with the USD clothing mesh and interpreting the Alembic cache. But that's just my theory and I've never used Unity before, so take that with a grain of salt and double check Unity docs! Good luck!!
i'm working through this absolute gold mine. May the Houdini gods bless your soul for eternity.
That's so sweet of u! Thanks for watching!
Is the Karma Material Generator HDA compatible with Houdini 20.5?
That's a good question! I did a quick test, it looks like it's working! Remember to download the latest version 6.0 it has a few bug fixes a bit of improvement. It now creates the LOPNET for u, so you don't have to worry about overwriting ur previous setup.
Thank you so much for your hard work! Thanks to your advice, I solved the problem with attributes and now the export from Marvelous works! Huge thanks!
My Pleasure! Good luck on ur project!
Good tutorials, but can you change the AI voice to something else? It's very hard to listen to this voice.
please tell me how to solve problem, when atribut paint going crazy ?
U could try separating it into 2 steps, try using the paint node and then transfer the painted colors to ur own attribute manually. Hope this helps! I don't use the attribute paint node directly that often.
@@bubblepins I resolved the issue thanks to your tutorial on importing from Marvelous to Houdini! Exporting in separate parts saved me! Thank you! I appreciate your hard work.
@@Chilags Thanks for letting me know that helped! I'll remember to pass this tip on to the next person that asks!
hello, i have my camera at 2K but for some reason mantra keeps rendering at half resolution, and the resolution is not overriden in the mantra node
hmmm... I was gonna say the override parameter in the mantra node lol.... but I guess u double checked that. Maybe it's the Pixel Aspect Ratio in the camera parameter? If not, u can try dropping down a new camera node at factory default parameters to see if the problem persists, if the problem goes away then u know for sure it's related to a parameter in the camera node. Maybe that can help narrow it down a bit. Hope that helps!
"Good thoughts! I still don't understand how to fix gittering as shown at 30:38
I'm sorry I ran out of time in the stream to talk about Vellum Grains and how I solved the jittering! I am thinking of doing a Part 2 to the live stream to finish it off. Cuz I know a lot of people may have the same issues with the vellum Grains jittering
very helpful thanks for the tutorial
THanks! I'm super happy u enjoyed it!
@@bubblepins please make beginner series tutorials for houdini
@@BaraBarabere. I made so many beginner videos for Houdini! They are all labelled Basic Concept 1 and some are named beginner or intro
ruclips.net/video/IroCIiLu6jQ/видео.htmlsi=UkxzPA1Q1VXBl5_e
Hi, could you please provide a tutorial on importing rbd simulation to Unreal Engine from Houdini? Thanks
yeah I think I will, but it'll probably be the one after the next one. I had a friend that had a similar question and I think it's a good time to approach this. I might be able to make this earlier with a preview tutorial content type in a live stream. That way I can get it out faster.
@@bubblepins Thanks. I tried exporting rbd simulation in alembic format. It worked in Blender but not in Unreal. The error says faces with more than 4 vertices. It needs to be triangulated. So it would be great if you can guide me in it.
@@gkrcreations5906 oh that should be a quick fix, u can throw a remesh on the original geo before it gets fractured that should fix a lot of topology issues to make UE happy. Hope that helps!
@@bubblepins Yeah, it worked. First it didn't work because I placed the node just before the rop alembic node. In my setup I have a chess piece which collides with another one. After running the rbd simulation I merged the high res simulation and the collider mesh for exporting. After the merge node I placed the remesh node and when I checked the wireframe, the collider was remeshed not the rbd. Then I tried the remesher just before rbd material fracture. Still no result. And when I placed it between rbd cluster and rbd configure where I transferred the uvs it worked. Thanks for the tip. 😊😊. I am now trying to learn wall crack animation in Houdini. Hope you will consider this also. Thanks.🙂🙂
@@gkrcreations5906 Cracking walls sounds exciting! I can't wait until I see the results! RBD is fun, if u transfer it to UE you could have something break out of the wall when the user walks by
Best tutorial I've seen! You explain everything that's going on so well
Thanks so much! You just made my day a lot happier!
Please make more
Thanks for watching! I'm super happy u like this! I will make more!
would you say this is still valid or are there newer ways to render white water in redshift?
The basics yes, but I'm working on a newer FLIP Fluid SOP Tools video. I was going to do some Food Commercial like chocolate dip or fondue so it's up to u if u want to wait.
@@bubblepins thanks for a quick response! If you do a new fluid tutorial, it would be great if you could show rendering in Karma you as well. It seems that there still is no white water shader out of the box.
@@karimoh3154 I did a very casual Water Rendering tutorial on Karma but in a Live Stream: ruclips.net/user/liveuvQgRFdSXyo?feature=share Not focusing particularly on whitewater, but more on water depth using karma. Whitewater in houdini uses volumes, which needs to be enabled specifically in Solaris lol ..... everything in Karma/Solaris needs to be enabled to render it out ... I think SideFX did that for optimizing the renders. I will remember to add that on my list when I edit the videos for the upcoming newer tutorial on FLIP Fluid SOP tools ! Thanks!
@@bubblepins interesting. I'll check that out tomorrow. Although from what I researched there is no "correct“ way to render whitewhater in xpu. By correct I mean the old whitewhater shader in Mantra which has some kind of specular on the volume... I am not sure I understand correctly what that forum thread was saying.
@@karimoh3154 I think u can render it anyway u want, but there is always a good practice way I guess. Karma XPU doesn't support VEX shaders, which is the old Mantra VEX materials. If u want XPU, you'll have to rebuild it with the new Karma Material builder.
Omg awsm
Single strawberry looks something different. With scattering the bunch of strawberries looks so delicious 😋😋
Bunching up a lot of strawberries really covers up the small flaws in the Image Projection. I love how it turned out in the sim for that! The single strawberry being repainted in Substance Painter in this demo is a bit different! It actually turned out better because I spent more time in it. The strawberry in the intro was only painted on the sides, but I wanted to showcase the flaw of image projection in the intro and that had the best visual example. If I used the strawberry from the demo in this video, it actually doesn't ahve much stretching because most of it is fixed in Painter as shown in the video.
@@bubblepins I really love houdini procedural 💞💞
it's too good but how we can make more realistic. it is just a silly question comes in my mind.
hahaha hyper realistic! I was thinking of putting some mold on it and maybe some bite marks! that should make it look more realistic. Cuz this strawberry is too perfect
@@bubblepins ok thanks for this valuable knowledge.
So cool! Great job on this.
Thanks a lot!
Can we achieve the same with mantra
It should work the same, but mantra will just be a little slower. A principal shader and load in the texture that was made from the image projection painting. It should work like a charm!
hint??
That's true! I should have posted the answer! Try zooming in, the first one is easier because I didn't mask it well enough, and the last one is the hardest because it was photo scanned so it looks really real 360. But zooming in you'll see small flaws in comparison.
@@bubblepins ok ans 1-right side 2-right side 3- left side
@@Heartless0RD I couldn't fool u! All correct!
@@bubblepins so where is my reward 🤣😂
just kidding 😊